Bluefire
2004 builds
Aug 19, 2004
Aug 28, 2004 - quad viewports
Oct 18, 2004 - orthographic viewports & and picker interfaces, inspired by UnrealEd 2
2005 builds - lightmap/raytrace testing
Dec 04, 2005
Dec 04, 2005
2006 builds - bfeditor
bfeditor showing an imported environment designed in Lightwave
2006 builds - realtime lighting w/ lightmaps
Realtime hardware lighting support combined with raytraced lightmaps. First screenshot shows the Edit Light and Actor Window dialogs, also akin to their analogues in UnrealEd 2. These show the test scene I created in Lightwave to test lighting collision and shadow effects.
Lightwave
Designing test environment in LightWave Modeler 8.0. The lwo objects are then parsed by bfconv
and converted into texture and vertex data that is used by bluefire.